Showing posts with label Kingdoms. Show all posts
Showing posts with label Kingdoms. Show all posts

Saturday, 31 May 2014

Confirmed Factions

Good evening everyone, today has been a busy day as I've been working hard to get the finial touches to the 1.6 version of the Alpha stage Rulebook. It is all done so I'm a happy chap.

I would like to take this time and tell you about the 6 factions that the main rulebook will include and I will also tell you the names of the next 3 factions that I would like to create and add to the game. The first three are what I am calling the first wave and as soon as these are all complete I will then start one wave two, which will complete the 6 factions in the main Rulebook

First as you can guess from all the pictures of the greens is the Norndrassel. The Norndrassel are a Norse themed army that is built around a core of medium armoured fighters with some hard hitting units, out of all the factions the Norndrassel are the one that has a good mix of everything.

Next we have the Lycanfiends, they are a full combat army with no range bar what the Element Walker can do, so if you want an army that has a small model count as well as a fast moving army and hard hitting then this is the one for you.

The last of the wave one factions is the Kingdom of Aner'a, they are based on the Spartan/Roman and feudal Europe. On the table you will have a very defensive army that employs spears which give you a longer reach than most, when used right this can be a deadly tactic.

Next we have the Wave two factions, like I have said earlier I plan to get these done and dusted once all of wave one is complete.

the first of these are the Druids of Samila, this light armoured and fast moving faction is the only faction in the game to have all Element Walkers for a Warlord and Hero, they even have a duel use unit that can be both ranged and close combat. As expected with Druids they also have help from the forest in the form of Tree men and dryads.

Next we have the Norndrassels most hated enemy, The Orca Tribes. These green skins come from the far north in the harsh mountain ranges and pack a punch, they even have a Cave Troll.

Last of the wave two and one of the most important factions for the story of the game is the true evil faction, the Felrakka. I won't say much about these other than they are big and have massive swords and they feed on your soul.

So that's the six factions in the main book, once all this is complete I will then look to expand the world of Wrathborn with new units and three new factions these are,

The Jade Kingdom
The Athena
Frostmourne

So I hope your looking forward to seeing all this on the table top as much as I am creating it. If you would like to help test the game and have a direct impact on its direction then please use the link below and send me a PM and I will sort you out with an Alpha stage PDF.

Wrathborn

Thank you for spending the time reading this post, please share it about with your friends and help spread the word.

Monday, 26 May 2014

The Visions of Wrathborn

In this update I will be showing you some of the art by the very talented Gabi from Sayara-S. I will include a link to her Facebook page at the bottom of this update.

So back to the artwork that Gabi has done for us, I think she is doing a great job creating the vision of Wrathborn from my briefing that I give her. It shows just how talented this young lady is.

OK on to the artwork. The first piece shows the dark and ruined lands of the Shadow Lands.



In this picture we see some of the ruins of the Empire of Myros which was once the ruling super power of Wrathborn until the Felrakka arrived and laid waste to the land. The sky is a deep purple because when then breach opened from the Sprite realm and the vanguard army of the Felrakka came through, a substance called Plantiff passed into the Mortal realm with them. This substance is what gives the Element Walkers their powers.

The next picture shows the lands of Aner'a and the capital of the Kingdom, Aner'a.


Here we can see the rolling green fields and the mighty walled city of Aner'a which has become the seat of power for the ruling power of the Kingdom. When the Empire fell to the Felrakka, the leaders of the Province to the West opened the lands up for as many of the refugees as they could and over time this small rural farming Provinces became one of the new great powers of the world.

As the game developed I will explore and show you more of the strange lands of Wrathborn and the people and creatures that live here.

Until then i hope you have enjoyed this update and i hope you enjoy the many more that will come.


Sayara-S Facebook page.

Wrathborn Facebook page.

Wednesday, 14 May 2014

An Introduction to Wrathborn

In this post I will be talking a little about the history of Wrathborn and how it came about, this is for those who like to know more about the games they are interested in. I will also give a very brief look at the lore of the game and introduce myself to you all.

Well first I'm Rick Eddon, some of you may have followed or still do follow my painting page, The Hairy Painter. I have been a wargamer since I was about 9 years old when I first got my first Games Workshop game and from then it has been a great love affair. I really enjoy the fantasy gene and the future war torn themes that's some games have. I think some of my main love for fantasy has also come from books such as Lord of the Rings, The Hobbit and Terry Pratchett's Disc World series. All these things has helped shaped the vision of Wrathborn and with the help from the very talented Alan Perry and Alessio Cisbani, together we have been able to bring my ideas to life.

So how did Wrathborn start I hear you ask?

Well it started about three years ago in a little gaming centre in Northern Ireland called Arkham Gaming Centre. At first it was an idea and like most ideas it changed a lot but the one thing that never changed was one of my main aims and this was to try and create a game that moved away from the old gaming mechanics of one person playing their turn and then the next person. I wanted the game to be as real as you can with dice and miniatures but Wrathborn wasn't a fantasy game with an ever growing background like it has now. No, it was meant to be a table top game set in the Star Wars world but after I contacted Lucasarts and seen what this would mean for myself and the game, I had to have a rethink.

For Wrathborns first year it was very much a selection of bits of paper with notes scribbled on it and it didn't really have much of an order to it, the only real part of the game that seem to flow and work was the combat mechanics and this is where I started to build the game from. After what seemed a life time I had a very basic game. Wrathborn had a turn or as it is called a Game Round which would be split into three phases, it had movement and a basic sense of how terrain would affect your miniatures but most of all it had combat. From this point the play testing started to happen, I would take it to local clubs and friends homes to try it out and it just steam rolled into shape. It wasn't long before one of the biggest changed would happen and looking back on the older version of the Alpha play test book I think I did the right thing with this change. You see Wrathborn was going to be a unit based game, with units made up of 4-8 miniatures and it would have a Dark Age feel to it but this soon changed into more of a skirmish game with each miniature been its own unit. The change really made the combat feel more realist and I'm really pleased with the outcome.

With this first change and a new direction to take the game, I have slowly added more elements to the core rules, such as magic which I call Element Walking. I will do a post about this later on. Ranged combat was also added and changed and refined which also adds more to the dynamic feel of the game. The Alpha Rulebook comes in at close to 90 pages of rules and the background to the world has yet to be finished and added but I expect the finial size of the rulebook to be close to 200-250 pages, which for my first outing as an Indie Games Developer is rather impressive, don't you think?

So what about the world of Wrathborn?

Well Wrathborn is a world that has been sent into a period which is very much like our very own Dark Ages from history. The reason for this is the end result from a long standing war between the Gods and the Elemental races, which sadly the Mortal Plain has become the new battle ground for. Each faction of the game has its very own history and area of the world map, the Norndrassel live in the cold north and raid the Kingdoms of the south for loot and salves. The Lycanfiends are hulking beasts which are part man and part wolf, they live in the largest forest which stretches from one side of the land to the other. In the south west we have the Kingdoms of Aner'a, these humans once tried to protect the refugees of Myros when the Felrakka came.

The Felrakka, what can I say about these angels of death other than they are the true evil in the world.

There is so much more that I can say but if I did, I would run out of content really fast so for this post I will end it.

In the next post I will take a look at the Norndrassel.

I hope you enjoyed this brief look at where Wrathborn came from and I thank you for taking the time to read this.

See you next time.